PHYSICAL AI · VISION–LANGUAGE–ACTION

Teaching humanoids to learn skills
and choose the right one.

I'm Lorenzo Ortolani — roboticist, co-founder & CTO of TalOS Robotics AI. I build VLA policies that let a single robot acquire a library of skills and generalize across diverse industrial tasks.

THE MISSION

One robot. Many skills. The right choice.

Industrial robots today are brittle — hard-coded for one job. I work on Vision–Language–Action policies so a single embodiment can learn a growing library of skills and decide which one to deploy for the task in front of it, generalizing across messy, real-world industrial settings.

👁️

Perceive

Multimodal perception — vision, language, and proprioception fused into a shared world model.

🧠

Reason & Choose

The policy reads the task, retrieves the right skill from its library, and sequences sub-skills to solve it.

🦾

Act & Generalize

Closed-loop control that transfers from simulation (MuJoCo, Isaac Sim) to real hardware and unseen tasks.

Lorenzo Ortolani 🤖

Lorenzo Ortolani

(he/him)

Roboticist · Physical AI & VLA for Humanoids

Professional Summary

I build **Physical AI** — robots that perceive, reason, and act in the real world. My focus is advancing **Vision-Language-Action (VLA)** policies so that a single humanoid can learn a diverse library of skills and *choose the right one* for whatever industrial task it faces, generalizing far beyond a single demonstration. I co-founded TalOS Robotics AI to put this in operators' hands, and I work across the full stack: locomotion and navigation, learned manipulation, sim-to-real, and the agent tooling that wraps it all together.

Education

MSc Automation and Control Engineering — Robotics & ML

2024-09-01

Politecnico di Milano

BSc Automation Engineering

2021-09-01
2024-09-01

Politecnico di Milano

Interests

Physical AI & Embodied Intelligence Vision-Language-Action (VLA) Policies Humanoid & Legged Robotics Reinforcement & Imitation Learning Autonomous Navigation & Sim-to-Real

FEATURED WORK

Robots in the loop

Navigation, learned manipulation, and sim-to-real — across humanoids, quadrupeds, and drones.

Go2 Autonomous Navigation

Nonlinear MPC tuned by Bayesian Optimization on a Unitree Go2 quadruped. ICRA 2026

<a class="lo-vcard" href="#projects">
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    <video autoplay muted loop playsinline preload="metadata"><source src="/videos/humanoid-sim.mp4" type="video/mp4" /></video>
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  <div class="lo-vcard__body">
    <h3>Humanoid VLA in Simulation</h3>
    <p>Skill-library policies trained in MuJoCo &amp; Isaac Sim. <span class="lo-tag">Physical&nbsp;AI</span></p>
  </div>
</a>

<a class="lo-vcard" href="#projects">
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    <video autoplay muted loop playsinline preload="metadata"><source src="/videos/moonbot.mp4" type="video/mp4" /></video>
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  <div class="lo-vcard__body">
    <h3>MoonBot — YC Hackathon</h3>
    <p>Edge-first inspection robot with an ACT imitation policy. <span class="lo-tag">w/&nbsp;Innate</span></p>
  </div>
</a>

<a class="lo-vcard" href="#projects">
  <div class="lo-vcard__screen">
    <video autoplay muted loop playsinline preload="metadata"><source src="/videos/drone-ekf.mp4" type="video/mp4" /></video>
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  <div class="lo-vcard__body">
    <h3>GPS-Denied Drone Autonomy</h3>
    <p>EKF sensor fusion + ORB-SLAM3 + MPC on Jetson Orin / PX4. <span class="lo-tag">AEA</span></p>
  </div>
</a>
Research & Publications

Bayesian Optimization for Learning Nonlinear MPC in Autonomous Agent Navigation

A data-efficient framework that learns nonlinear MPC cost weights via Bayesian Optimization for autonomous agent navigation, deployed on a Unitree Go2 quadruped.

avatar
Lorenzo Ortolani

Let's build Physical AI together.

Working on humanoids, manipulation, or VLA — or just want to talk robots? Reach out.